Here are the recipes from another player's room: In the other room can you find all the equipment. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). Player in the hall can only spin knights 90 degrees with every button press. Player 1 Follow the path all the way down the stairs then turn right and head down into the pipe. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Now its time for the final decision! Two players first approach two elevators (diamond mark) and turn in. Then head to the shelves. Almost all of the instructions will be for the Explorer role. Room #4 peasant has a lightswitch left to the entry door. Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. In addition to 6 strange animal paintings, there are also 3 paintings with floral ornaments. In this chapter the players will be separated and will unlock different trophies. Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia TEEN Violence Users Interact Online multiplayer on console requires Xbox subscription (sold separately). Both players by this point will unlock The Curse of Castle Rock, The Curse of Castle RockObtained all We Were Here Together trophies, Minor IllusionSolve the puzzles of the Grand Alchemist. Two players are trapped inside an abandoned castle, with Player One confined to . On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. And three devices. Player 2 should be in the area with the blue switch. Each of the stairs refers to a specific symbol. Exit the lift and head left to the lever. All these books have a big letter on the front, so you can find them maybe a litte bit easier. Each player start in different locations, each of which has the image of a chessboard. Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. 1.Firstly you have to go upstairs by elevator and memorize the symbols before the exit gate. Turn left, walk across the . :Dhttps://www.patreon.com/KatFTWynn~Click here if you want to donate anything X3https://streamelements.com/katftwynn/tip~SOCIALS~Follow me on Twitter! At the top head left and down some different stairs and into the room. The last knight of that corridor stands in front of a green curtain. Up and Down are responsible for the height of the wave. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Now. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. :D - 83% of the 109 user reviews in the last 30 days are positive. 2 . The final painting is downstairs in the far left corner next to the clock. Hi, we do the Incinerator but nothing triggers. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. There are 5 of it in the room and you need to light them all. All trademarks are property of their respective owners in the US and other countries. Having entered the cave,activate the lever on the left in order for the mechanism to work. Startseite Zurck zu den Suchergebnissen Sun Odyssey 410. https://twitter.com/KatFTWynnFollow me on Instagram! Both players now need to head to the room with the map in it which is the room opposite the radio room. Both players should head down the linear path until they reach lifts. The way this will work is that one player will have to work their way into a small cellar with the bridge-building mechanism, while the other will have to tell him what to do. We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. In this room, immediately turn right and walk upstairs and down the hallway. After that, both players go to the room with the great map on the wall. Now head back to the rack with chemicals and pick up the blue bottle with the blue plant (DL) and take it to the left to split it. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying No one else can come to their rescue. 3. All rights reserved. Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Behind the candles in Player 1s room is an object with a crystal ball on top. Another picks up these items and uses them for their intended purpose. The player in the hall presses the button once. We Were Here Together - 100% Achievement Walkthrough We Were Here Together is a first-person cooperative puzzle adventure set in and aroun Show more Show more We Were Here. We need to input 6L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. We Were Here Together on Steam - last accessed on 2019-09-20 " This game is co-op only. Walk into the room and there is a staircase on the far left of the room. Lnge 12.35 m 12.35 m This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. One player places weapons, and the second shields. The next knight at the window will be with a yellow curtain. The first player has divisions to the right of the clock, and the second has switches in the same place. http://katwynn.deviantart.com/~My Spreadshirt Shop! Which will create a red stone and trigger a cut scene. Player 1 pick up the three liquids, remove the old plants with the trowel. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. In "1 floor" above elevator is lever. Unlocked by Player 1 in Chapter 10. Player 2 wall shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. On the left and right side of the wall you will find a note with combinations to solve the riddle. Both players head along the path until you reach a chasm and a gold pressure plate. The lifts work in tandem, when one goes up the one on the other side will go down. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). Move the White Queen (back row of pieces, 5th space from the left and is the tallest piece) diagonally to the left two spaces. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. To do this, pull the yellow and blue levers and arrange three slots in two rooms of the pipe. Even if they are idle, they will get the achievements for assisting in the puzzles. Both Players head into the caves until they reach a gate with a blue gem. Slots can be rotated, and pipes can be changed among themselves. If you enjoy We Were Here Together, don't forget to check out the earlier entries in the series: We Were Here and We Were Here Too. There will be a book. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. You can play the game in co-op mode with a friend of yours, who can take on the role of either a Lord or a Peasant. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. Player 1 walk forward and take the blue gemstone from the door. Before entering the room make sure Player 2 is ready as this puzzle is on a timer and it is possible to die. And hit the switch again. Both players should take the book from the draw. Unlocked by Player 1 for completing Chapter 8. You see now an old, broken mine with a lot of wodden elevators. PO = primaxiofilexo (two headed daisy). Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Exit out the lift and head right all the way to the dinosaur skull lift. We Were Here Together 2019 Browse game Gaming Browse all gaming We Were Here Together - 100% Achievement Walkthrough AchievementSquad 319K views 2 years ago Elevator Mix-up! Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. . Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit. Then, your first challenge is to collect the wheels (aka Valves) that are scattered throughout the cabin. I am reading this and I am even more confused than before. Both Players press to hold the lever down. , . Unlocked by Player 1 at the end of Chapter 7. A straightforward guide to solving the puzzles of We Were Here Too with images. Unlocked by Player 1 at the end of Chapter 7. Head right and place PF into the machine and you will complete the puzzle. One puts objects in a trolley and presses a lever. Go out of your room and find your friend. The player in the corridors runs to the other side and turns the knights lever with the red curtain. Head to the right and use the amber switch on the wall. The painting of the man with graffiti is always by the downstairs door. https://shop.spreadshirt.com/KatFTWynn~Buy me a coffee! Full video walkthrough with commentary I made for easing the completion: Before we start, I'm going to quickly explain the format of this written guide. Plant the long yellow runner beans seeds and use the dark green liquid on it. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. Place all 4 at the same position as in the other room. Now walk to the chessboard in the middle of the courtyard. Walk down it and there will be a locked door with a color written above it. DETAILS REVIEWS MORE The only thing you see is a big abyss and the beginning of a bridge. Player 1 picks up the red and green fuse and take it to coil the to the left of the fuses. And that concludes the walkthrough! 2. There is a pressure plate and a gate ahead. We turn off the blue lever in one room, and turn on the red in the other room. In the middle is a table with a lever that supplies electricity and capsules with the same colored lines as the second player. The player who placed the weapons do the following. Includes 4 items: - 85% of the 8,479 user reviews for this game are positive. These are necessary to the installation because it will be necessary to transmit flames of a certain color. Turn off the yellow lever and turn on the blue. One player will have a round plate and settings marked with colored lines on the wall. Finally pull the switch on the console. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. After that, clicks on the mechanism itself. Further back is a 5x5 tile puzzle. Completing this puzzle. One player is in the hall, and the second must approach the other knights from the other side through the iron doors. The player in the hall can move the curtains behind the knight to highlight it. This website uses cookies to improve your experience. Please see the. You can see in front of the map two levers that are responsible for the coordinates. When done correctly, you will both earn your respective roles' achievements. After completing the third painting it will raise and reveal another book. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. The goal is to find 6 books hidden throughout the room. Exit out the lift and head right all the way to the dinosaur skull lift. Player 1 move through into the secret area just unlocked. As the Explorer, a door will open in your room. The player must now mentally draw a line starting from the universe. Dunno the true answer, but its wrong in this diagram. We also use third-party cookies that help us analyze and understand how you use this website. Plant these seeds and then pick up another set of these seeds and plant these also. In one corridor there is a knight whose lever is broken. The player behind the wall do the following with his shields. Down the hallway will be an open blue gate, walk through it, and down a set of stairs. In the carts plant the two yellow fish heads and the green liquid. 12.4k Likes, 494 Comments - President Joe Biden (@potus) on Instagram: "The last time we were here together, Russia was amassing its troops on Ukraine's border. Lord: There is a sewer with the symbols behind them, glowing red. Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight. We made" Time stamps: - 0:00 - Game information- 1:30 - Chapter 1- 11:56 - Chapter 2- 16:59 - Chapter 3- 20:52 - Chapter 4- 26:13 - Chapter 5- 32:13 - Chapter 6- 36:18 - Chapter 7- 1:03:42 - Chapter 8- 1:17:40 - Chapter 9- 1:26:14 - Chapter 10Buy the game here -https://www.microsoft.com/en-gb/p/we-were-here-together/9nzcxhbpj11b?activetab=pivot:overviewtabXbox Game Pass Ultimate - https://microsoft.msafflnk.net/c/2087096/465320/7794?prodsku=CFQ7TTC0KHS0_0007\u0026u=https%3A%2F%2Fwww.microsoft.com%2Fen-gb%2Fp%2Fxbox-game-pass-ultimate%2FCFQ7TTC0KHS0%2F0007------------------------------------------------------------- SUBSCRIBE -https://www.youtube.com/channel/UCSj_M2cvTYgp9CfWU-sfsaw?view_as=subscriber------------------------------------------------------------- Outro Designed by Grabster: https://youtube.com/Grabstertv Social Media Lower Thirds Designed By: https://youtube.com/RubyGraphics Follow AchievementSquad Email - theachievementsquad@gmail.com Instagram - https://www.instagram.com/achievementsquad/?hl=en Twitter - https://twitter.com/TheAchieveSquad Xbox Community - iBrennan6238 \u0026 Drastic Ed xo-------------------------------------------------------------